Resonant Encounters Ability Rewards Gap Mural Tracking The Deserter

CONTROL Resonant Guide

Resonant Bosses & Encounter Strategies

Comprehensive walkthroughs and tactical combat guides for all major Resonant encounters across Manhattan — learn attack patterns, elemental vulnerabilities, phase shifts, and ability rewards.

First ResonantThe Deserter
Key RewardCombat Abilities
Gap FeatureGap Mural Painting
Trophy GoalGraffiti Artist

How Resonant Encounters Function

Understanding boss phase triggers, Falter stance breaks, ability reward choices, and Gap Mural progression.

Resonant entities represent major paranatural anomalies rooted deep within the corrupted districts of Manhattan. Unlike standard Hiss or Mold trash mobs, Resonant encounters function as major multi-phase boss fights that test your mastery of Falter stagger meters, Perfect Dodge invulnerability frames, and stance breaks.

Key Rules of Resonant Encounters:
  • Ability Reward Choice: Defeating a Resonant entity opens an immediate reward node allowing you to select between two distinct Combat Abilities (e.g., choosing Ignite weapon coating vs Inferno flamethrower after beating The Deserter).
  • Resonant Tokens: If you pass up an ability during a boss encounter, you can later unlock it at The Gap altar by spending a Resonant Token earned from side quests like Pope’s Research.
  • Gap Mural Tracking: Every defeated Resonant fills in a section of the massive subterranean Gap Mural inside your sanctuary. Defeating all 6 Resonants + the Hedron unlocks the Graffiti Artist gold trophy. Check our trophy guide for details.

If you find a Resonant boss encounter particularly difficult, remember that Assist Mode toggles (including invincibility sliders and one-hit falters) can be enabled at any time without disabling trophies or locking achievements.

Detailed Resonant Boss Breakdown & Locations

Each Resonant boss governs a specific district of Manhattan and guards essential narrative milestones. Below is an overview of the six primary Resonant entities and their strategic importance:

  • The Artist (Downtown District): The mandatory prologue Resonant. Defeating The Artist grants your choice of Barrage (homing projectile burst; highly recommended), Volatile Anomaly, or Shield.
  • The Deserter (Central District / Patterned Factory): The first full-scale Resonant boss. Features thermal floor hazards and sweeping fire streams. Awards Ignite (fire weapon coating) or Inferno. Read our Deserter boss walkthrough.
  • The Dancer (West Incursion District / Theater): A high-speed acrobatic boss utilizing mirror reflections and spatial clones. Awards Ground Slam or Push. Read our Dancer boss walkthrough.
  • The Collective (The Park District): An optional Mold-infected boss fight featuring spore clouds and swarming adds. Awards Spore Burst or Growth (Mold turret). Read our Collective boss walkthrough.
  • The Physicist (Underpass District / The Spire): A gravity-bending boss that hurls orbital concrete debris across subterranean caverns. Awards Spike or Astral Rebuke. Read our Physicist boss walkthrough.
  • The Co-Director (The Unknown Sky District): A formidable late-game boss utilizing telekinetic barriers and mind control. Awards the mandatory Command ability. Read our Co-Director boss walkthrough.

All boss guides & encounter walkthroughs

Detailed guides covering boss phase mechanics, arena positioning, and ability reward trees.

  1. 01
    Official Resonant bosses overview

    Master overview of all 6 Resonant boss encounters, map locations, required traversal powers, and ability trees.

    Hub
  2. 02
    Tactics The Deserter boss fight guide

    Patterned Factory arena walkthrough, lava floor avoidance, shock vulnerability windows, and Ignite reward choice.

    Boss
  3. 03
    Tactics The Dancer boss fight guide

    West Incursion Theater tactics, identifying real mirrors, evading airborne slams, and Ground Slam reward choice.

    Boss
  4. 04
    The Collective boss fight guide

    The Park Mold outbreak encounter, purging Spore Mothers, dodging aerial toxic bursts, and Growth turret reward.

    Boss
  5. 05
    The Physicist boss fight guide

    Underpass Spire gravity field battle, dodging orbital debris, timing Perfect Dodges, and Spike ability reward.

    Boss
  6. 06
    The Co-Director boss fight guide

    Field Office Island confrontation in The Unknown, counteracting telekinetic shields, and unlocking the Command ability.

    Boss
  7. 07
    Combat guide & stagger mechanics

    Core combat loop, Falter meter buildup, Power capacity management, and Perfect Dodge timing.

    Prep
  8. 08
    Paranatural combat abilities catalog

    Complete list of all abilities unlocked by defeating Resonant entities across Manhattan.

    Rewards