Launch verified Updated Sep 27, 2026
The Subway Fault is the second Search for Jesse mission. It starts at Railyard Street Station in the northeast Evacuation Zone and unlocks Reach — the grapple to glowing Reach Points. Without it, Recursions and Iterations and the Underpass Fault hard-stop.
How to start
- Enter the Evacuation Zone (Shift from Incursion Fault helps earlier routes).
- Cut through the mold parking lot toward the northeast station if roads are out.
- Trigger the Jesse vision near the station, then take the subway stairs down.
Reward: Reach + 1 Living Shard.
Tunnel route tips
- Follow the linear tunnel path; trains in holes are hazards — jump over or Shift onto walls to pass between them.
- Stand on track edges (or Shifted “floor”) when trains rush the tunnel.
- In the large pit, drop carefully and reach the platform with Mold enemies, clear them, take the back door.
- Interact with the TV to enter the Fault Astral sequence.
Inside the Fault
- Follow the path to Jesse on the subway platform and talk.
- Reach unlocks during the ritual — practice grappling Reach Points (jump + glide if a point looks far).
- Exit via the final TV, then Reach back up the large tunnel to leave the station.
Exit bonus
At the checkpoint split on the way out: go straight (not left) for the Patterned Metro Tunnels fast travel door. A side door there also routes toward optional The Park.
Stuck on Recursions and Iterations?
If the Underpass orange-pipe island / Jesse vision will not continue, leave, finish this Fault, then return via The Spire. The spherical distortions across gaps are Reach Points — not missing platforms.
Related: Where to go next · All quests · Map Kits